Dan Schatzeder·Nov 25, 2024Forbidden ‘For Loops’ — Math I Swore I’d Never UseRecently I’ve been creating a Sudoku solver in Unity to highlight the methods one might use to progress in any given position. The first…
Dan Schatzeder·Apr 9, 2021Decoding Documentation — PayPal Integration in UnityNo one likes documentation until they can understand documentation. It is therefore that most of us have a standing dislike with all the…A response icon2A response icon2
Dan Schatzeder·Mar 19, 2021The Logic of Procedural GenerationProcedural generation — a broad and massive topic that can seem intimidating at first glance, but whose fundamentals can easily be…
Dan Schatzeder·Feb 21, 2021Optimization: Scriptable ObjectsAs grows the scale of any system, so grows the complexity, and so the accompanying inconvenience of additions or adjustments to it. You…
Dan Schatzeder·Dec 16, 2020Basic Trajectory Prediction in UnityOver the weekend, Austin Mackrell and I wanted to try out implementing the prediction and visualization of a trajectory in 2-D before it…A response icon1A response icon1
Dan Schatzeder·Dec 10, 2020BoxCast, CircleCast, and More DebuggingExtending on previous RayCast2D Article…A response icon1A response icon1
Dan Schatzeder·Dec 5, 2020Learning New Features: RayCast2DIf you’re a human on Planet Earth, there are dozens if not hundred and thousands of features in Unity and C# that you do not understand.A response icon1A response icon1
Dan Schatzeder·Nov 25, 2020For() Loops, Arrays, and More MathPer usual, I spent too much time on one feature, and while I don’t have much to show for it, I feel as though understanding the feature…A response icon1A response icon1
Dan Schatzeder·Nov 23, 2020Unity Rotation Somewhat ExplainedI spent ten hours today trying to get a game object to rotate to my liking.A response icon4A response icon4
Dan Schatzeder·Nov 21, 2020Cleaner Coding — Methodizing RepetitionA wonderful piece of advice from GameDevHQ so far has been: if feeling any difficulty, to brute force your implementation on the first…A response icon1A response icon1