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Dan Schatzeder
Dan Schatzeder

59 Followers

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Apr 9, 2021

Decoding Documentation — PayPal Integration in Unity

No one likes documentation until they can understand documentation. It is therefore that most of us have a standing dislike with all the various kinds of documentation in the world. In our search for specific answers we often find that in its attempt to explain everything, documentation seems to explain…

Unity

9 min read

Decoding Documentation — PayPal Integration in Unity
Decoding Documentation — PayPal Integration in Unity
Unity

9 min read


Mar 19, 2021

The Logic of Procedural Generation

Procedural generation — a broad and massive topic that can seem intimidating at first, but whose fundamentals can easily be grasped and replicated. It is the algorithmic creation of data, or more simply, an automated process with a set of governing rules. You will have seen this via landmass or…

Procedural Generation

6 min read

The Logic of Procedural Generation
The Logic of Procedural Generation
Procedural Generation

6 min read


Feb 21, 2021

Optimization: Scriptable Objects

As grows the size of any system, so grows the complexity, and so the accompanying inconvenience of additions or adjustments made to it. You will find that the deeper you delve, the higher the likelihood that one small tweak can corrupt your entire structure. …

Unity

3 min read

Optimization: Scriptable Objects
Optimization: Scriptable Objects
Unity

3 min read


Dec 16, 2020

Basic Trajectory Prediction in Unity

Over the weekend, Austin Mackrell and I wanted to try out implementing the prediction and visualization of a trajectory in 2-D before it fires. Simply put, we’re firing an object through a gravity affected scene with a certain force, and we want to predict and show the path it would…

Physics

9 min read

Basic Trajectory Prediction in Unity
Basic Trajectory Prediction in Unity
Physics

9 min read


Dec 10, 2020

BoxCast, CircleCast, and More Debugging

Extending on previous RayCast2D Article… Because I will never have done enough of it, today I’d like again to stress the importance of slow, simple, and attentive debugging. Fortunately, I can stress the importance of this by illustrating the use of a few new and useful features. If you’ve grasped…

Software Development

3 min read

BoxCast, CircleCast, and More Debugging
BoxCast, CircleCast, and More Debugging
Software Development

3 min read


Dec 5, 2020

Learning New Features: RayCast2D

If you’re a human on Planet Earth, there are dozens if not hundreds and thousands of features in Unity and C# that you do not understand. That includes every professional full-time software developer, every person who’s never even made an attempt at coding, and every person in between. As Jonathan…

Game Development

4 min read

Learning New Features: RayCast2D
Learning New Features: RayCast2D
Game Development

4 min read


Nov 25, 2020

For() Loops, Arrays, and More Math

Per usual, I spent too much time on one feature, and while I don’t have much to show for it, I feel as though understanding the feature and being able to explain it will help me down the road. On days like these, I like to think I’m investing. With…

Covid-19

3 min read

For() Loops, Arrays, and More Math
For() Loops, Arrays, and More Math
Covid-19

3 min read


Nov 23, 2020

Unity Rotation Somewhat Explained

I spent ten hours today trying to get a game object to rotate to my liking. The hours of troubleshooting spent on this one definitely feel as though they’ve caused me some brain damage. I did a ton of google searching, and I’d like to give a shout out to…

Covid-19

4 min read

Unity Rotation Somewhat Explained
Unity Rotation Somewhat Explained
Covid-19

4 min read


Nov 21, 2020

Cleaner Coding — Methodizing Repetition

A wonderful piece of advice from GameDevHQ so far has been: if feeling any difficulty, to brute force your implementation on the first iteration of code. First things first, make your code work. You don’t have to be perfect right away. Expensive and sloppy code is better than nonoperative code…

Covid-19

2 min read

Cleaner Coding — Methodizing Repetition
Cleaner Coding — Methodizing Repetition
Covid-19

2 min read


Nov 19, 2020

Space Shooter: Phase 1 — Framework

Learning Unity in a hands-off environment can be downright exhausting. You can fully expect to spend an hour double and triple checking your code, wondering what phantom change along the way broke your entire project, only to find that a single letter was miscapitalized, sending everything into mayhem. Of course…

Unity

2 min read

Space Shooter: Phase 1 — Framework
Space Shooter: Phase 1 — Framework
Unity

2 min read

Dan Schatzeder

Dan Schatzeder

59 Followers
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